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Unlike many design applications, the computer graphics used on WWW pages is not vector-oriented,
put pixel-oriented (see [2], chapter 1). This implies that a graphical design on a computer
screen is represented as a rastered area of small, colored dots of the same size. Or you can view the image
as rows made up of color dots placed next to each other. An image of 640 by 480 dots (or pixels) would
have 640 dots per row, and 480 rows (which is the standard screen resolution of a Macintosh computer).
For the designer, this has several consequences for producing on-line graphics:
- Images have a fixed size - if you try to change their size, they usually lose quality. You need
to design them in their final size from the very beginning.
- Not all computer displays have the same color representation (or even number of colors available for
display). Most computers support 256 colors nowadays, although some older PC's still might be stuck
with 64 or even 16 colors. A design with few colors will look appropriate on such machines, but
a photographic logo or very colorful images will be dithered and will look very coarse.
- On computers without 24-bit graphics (sometimes this is called true-color display or
16.7 million color mode or millions of colors) the operating system might reserve some of
their colors for windows, buttons
and other parts of their user interface, and a computer with 256 colors on-screen might end up with
224 free colors for image presentation. This will result in your 256 color design being dithered, a
process that usually doesn't make it more beautiful.
Next: Color Representation
Up: Web Graphics is
Previous: Web Graphics is
Lothar Fritsch
Fri May 3 22:43:31 MET DST 1996